![]() Google is an innovation powerhouse in many spaces, and you’ll find that VR is no exception. ![]() Before you drown in material, start with a few of my favorite resources: It’s up to you however you learn best there are a lot of videos, articles, and even textbooks out there. This is no exception! If you can, block out time for learning before you have a specific project with a deadline. Before the project even begins: do your researchĪny user experience designer worth their salt begins with a deep dive, learning the medium, goals, users, and overall context of the project. In this article, I will share with you how a curious UX designer can get involved with VR, using the process and resources that worked for me. We’re able to expand our horizons beyond traditional design with experimentation within this new medium, and more generally flex our design muscles and get inspired. What a time we live in and have the privilege of designing for. We were all excited about the idea, to build a VR microsite to accompany a Lullabot Cardboard headset, but I wondered: would this curiosity be enough for me to provide useful art direction and assets for the developers before DrupalCon? Spoiler: with a couple of VR design projects under my belt, I can say that there is a place for UX designers to contribute to a VR project, even without 3D modeling skills. It was my favorite type of project: a skilled internal team doing something fun, with time our only constraint. Enter Lullabot VR, born while brainstorming ideas for a conference booth. Recently, I had my first opportunity to design for virtual reality. I’ve been a designer for a decade but within only two dimensions.
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